Execution
2
AWP takes an early aggressive mid position — not the default passive spot. Position slightly off-angle to catch eco players who expect the standard pre-aim. One pick here is a 5v4 at zero cost.
3
Lurk rifle moves through mid aggressively once AWP has created pressure. Goal is ruins/caves flank without being heard. Use walking movement between 1:30 and 1:10.
4
B hold pair creates fake-commitment noise at B entrance — footsteps, a grenade, utility use. Pulls CT attention and buys the lurk additional seconds of undetected movement.
5
A pressure player applies a single aggressive peek to A-main at 1:15. Not a full execute — just enough to pin any A-side CT and prevent rotation to help mid.
6
Once lurk is deep in ruins, call a coordinated B execute. CT has to rotate from A and is caught mid-rotation or arrives alone into a 3v1.